How to Play
You don't need this page — the app walks the table in. It's here for people who like knowing the shape of a thing first.
SPARK is a conversation game for 3–8 people. There is no winner and no score — the group tends one good conversation together, and the app deals the sparks.
Each round
- The app deals a Spark. Whoever's holding the phone reads it out loud, answers first, then passes it one seat left.
- The reader chooses a match — one of four ways to respond.
- If a Flying Spark appears, follow its ripple — it sends the prompt traveling between people.
- When the moment settles, tap Next Spark.
- The session closes with an Afterglow reflection.
Who reads?
Whoever's holding the phone. It travels to the left, one card each — so nobody hosts the whole night and nobody gets skipped. If that's awkward at your table, one person can keep it and read every card instead. You pick when you set the table.
When a Flying Spark says to send the question to someone, just hand them the phone.
The four matches
Every prompt can be answered four ways. All four count.
Four ways to answer. Say yours out loud.
Answer the question directly and honestly.
“Honestly? The last photo I took was of a parking spot.”
Invite someone else to answer before you do.
“Sam, you go first — I need a second.”
Answer through a story, a memory, an image, a metaphor.
“It's the same feeling as the last day of a holiday.”
Pass, no explanation needed. Listening is tending too.
“I'll sit this one out.”
Flying Sparks
Some cards carry a Flying Spark — a small twist that makes the question travel: someone answers first, two people answer together, a question gets traded. They are rare on purpose. When one lands, let it.
Pick your fire
Quick Spark ~20 min
Seven sparks. Light, fast, perfect before dinner arrives.
Gathering Mode ~45 min
Eleven sparks. The full arc — playful start, a real middle.
Deep Fire ~75 min
Fourteen sparks. For a table that wants to stay a while.
How it ends
The last card is always a closing one. Notice what was created between you — that's the whole game. Some conversations continue beyond the table.